How is this true for any vehicles? 1 Description 2 General info 2.1 Survivability and armour 2.2 Mobility 2.3 Modifications and economy 3 Armaments 3.1 Main armament 3.1.1 Ammunition 3.1.2 Ammo racks 3.2 Machine guns 4 Usage in battles 4.1 Pros and cons 5 History 6 Media 7 See also 8 External links Description And Germany has long 88s also at 5.7. At 6.7 the US T series are much more survivable when it comes to being hit. I'm also fine with the T30 at 6.7 since it has such a long reload, but the T34 really ought to be 7.0 just because of how ridiculous it is against 5.7s in a downtier. I want to see where you are shooting and with what cause even when i play the AMX M4 which has 215mm of pen btw I've never bounced off the side of a T series tank. This trend follows most nations and Germany is no exception. It's scary and you die whichever you run into. Many German players will often hang back and camp (which can be good, if done in moderation--Germany gets above average exchange rates this way) but critically, problems arise when these players never do move up. I am obviously a bit salty though, I've played basically every nation in WT except the USA so maybe I'm a bit biased. 20112022 Gaijin Games Kft. As far as I know, nothing about that have been mentioned since it was "being worked on" back in 2017. 0 capable AA's, meanwhile germany is literally spoilt with choice. T-80U only fixes armor (although weakspots veeerrry preminent), slightly better HP/T (still -10 kph reverse though), and a slightly better reload (6.5s but still slightly slower than other 120mms). Nobody likes uptiers and Germans are no exception--but theyre not suffering any more than anyone else. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. You have to constantly be aware of this. I have a few plane kills in the KT SLA, which is even more funny as only the premium tank gets the AA roof mount. That jump is massive and not only deprives the player of the relevant experience they'd get in that 2.3 BRs of progression but also of the lineup for support they'd have if they had the stuff from the BRs in between, As with other nations, one death leavers are a problem for Germany. But he still requires to go through your turret so mixing it up and not sitting is what's the best option to proceed at those ranges. Despite the complaints about Germany's WRs, they're not bad really. ..and I'm not talking about the vehicles, they're OK-ish. 20112022 Gaijin Games Kft. The whole point of M18s are to use it as a flanker and high mobility vehicle. Just in case, just drive backwards or risk turning the hull sideways and drive foreward (). Absolutely you're right on that point, but let's turn the tables here for some perspective. And the Tiger 2s consistently bounce shells they are by no means slouches and have a thicker hull than the T series which will say no to most rounds that fly at it outside of apds which can be angled to avoid for the most part and or heat. However, due to WT map design, with most maps being rather small and generally favouring brawling, this advantage is often countered by the allies more versatile vehicles. To say that Germany suffers over this is wrong. That vehicle is more treating. Sohow exactly do I do that? Pretty immune to 88's. You can flank it and still fail to pen with many of the guns at this BR. But you can reach it fast enough as it'll be on your quarter of the map, the faster tank is the one whoneeds the half map. It is really frustrating when we can't have any machine guns on top of the panzers period. Then yes, M18 would be toast. India. The T-72 is mediocre in forward mobility, and has a painful -4kph reverse. Is a panther really a good vehicle for flanking? Thats because the Germans don't have more modern light tanks in the game. (Petrol tanks under turret basket magicallyexplode when turret penned). Tell me what 6.7 what tanks have penetrating the side of the T series. Powered by Invision Community. The ATGMs aren't common place but considering germany doesn't get SS.11s until 7.7 it does show the extreme technology advantage the brits have. While the M18 can reverse much quicker, it also lurches about far more. He can get to cap first and setup an ambush. Not to mention Algy's unclean, raw and charismatic voice. And no matter what is the br setting whatever times you get a new vehicle even at 8.7 you have to start the whole thing again. Also we know the stories about the feared King Tigerpacks who slowly roam the map and suddenly appear in your rear. Also, most capture points are arranged such to allow for substantial firing work into/out of them from such ranges. Powered by Invision Community, Addressing Germany's real problems: finding the truth behind "Germany suffers!". I don't feel I need assume such things as this is already quite relevant to my interests. Germany should rely on armor but more often than not it is countered with vehicles that can lol pen. Are there plans to restructure the the air br system or decomress the br. Japan's OP type 90 has been given an equal. The Tiger I is hard to play and inferior to the Panther! So don't play into his game, your typical player basereallygets a kick out of surprises. T__ turret has double layered spots where it goes as high as 300mm, angled cheeks, and is straight up thicker even at it's weakest points. Because they know that there will be most probably a trap when they arrive at the cap point. As a seasoned German player, I can tell you their firepower is at least as valuable as the Allies' speed. Apds isn't guaranteed damage actually put rounds through things and have done no damage on many occasions. Having the Panther 2 in game used to alleviate this problem and give 6.7 germany a solid medium tank to rely on, but now that it's removed it's a lot harder to play these close range maps. The Panther by contrasthave close to no reverse. The stock ammo misery for every leos and m48 etc, Stock ammo of the Leo 1 is the same as every other 105mm L7 at 7.7. As far as I know, nothing about that have been mentioned since it was "being worked on" back in 2017. All trademarks, logos and brand names are the property of their respective owners. Furthermore, using simple math, after 2 Minutes the number of places where the M18 could be is much bigger than the number of places where the Panther could be. - During all that time you will be sitting in your spot hoping that the enemy pops up exactly where you predict it knowing that he could also pop up behind you. (This topic will likely be flooded by people doing exactly this or otherwise trying to hijack the thread.). You can't aim when they shot in your direction. In an one on one battle with one cap point andrough, uneven terrain you will lose against the M18 in your panther 8 out of 10 times. The Arado B-2 has a great flight model, very maneuverable and easy to pull up out of a dive attack. All of these things are important, with at least one being exceptional for a vehicle to be any good generally. pzkpfw ii ausf l luchs 37mm war thunder official forum. King tiger turret is just a big flat sheet of 185mm armor. Objectives are death traps usually placed in a way that does favour German CATs, but you know that quite well. And it is this knowledge that will the panther driver often stop from advancing beyond certain points on the map, because he thinks: " There is probably a M18 on the enemy team and based on my experience and knowledge of the map I know that beyong this point there is a high chance that the M18 is somewhere on the edge of the map behind a hill and is waiting till I leave my cover. The ATGMs aren't common place but considering germany doesn't get SS.11s until 7.7 it does show the extreme technology advantage the brits have. Besides, Panther II mounts the long 88 so T__ tanks still can and will bounce it with ease. No, it really isn't. (Oh how many times I have shot the IS6 turret from 400m and all I did was turn the gunner yellow) Plus they have things like T44 which are very bouncy to the 88. Or a Jagdtiger? In a standard WT match, do I try to command people using the chat to go to certain positions which they won't do? With a few more wins per hundred matches, they'd be. While an M18s speed might allow it to get to a point a few moments before a Panther would, the M18s lack of armor and less capable cannon burden it if something like a Panther arrives shortly thereafter. Despite the complaints about Germany's WRs, they're not bad really. In Panther? The allegation is that because the Germans Tigers and Panthers cannot keep pace with the Americans M18s, the Russians T-34-85s and other like vehicles that the Germans simply cannot compete with these vehicles or the teams that use them. 2. NO 4.3 FRENCH TANKS? It takes about 0.5-1s to stop but experienced player can fire earlier - APHE just needs to hit center-mass of a Centurion to kill it. From mud, through blood, to the green fields beyond. You can penetrate e.g. The only way the Germans can use their strengths to dominate such maps is with good teamplay. yes in the real world and on paper, but in a game where you play the same maps over and over again and know all the ways hideouts. In real life, German cats had a more advanced system/concept known as regenerative steering, this is vastly more energy efficient and especially useful for these heavy late wartanks, and other tanks after the war. I'm a regular war thunder player if you want to contact me= discord= TelDu3998we also have our own discord server https://dis. And since most Panther drivers know that, they usually just camp. Armor is lolpened by DM33 and higher. Meanwhile, in the real world, while the Tiger II is waiting for its gun to steady to take a shot, the Centurion Mk3's stabilized gun lets it point precisely at the tiger's turret-face with swift ease. Easier to spot in open terrain and gives you enough time for an aimed shot? Penetrations do just little damage. Not meta. And 5.7 tanks can pen American tanks. lol Germany (especially around the BR you're playing at) has literally some of the most insanely OP lineups in the game - packed with tanks / SPAA / CAS spam vehicles with mostly low spawn costs. Working at 6.3 turned out to be pleasant, as I found my way into 6.3 and 6.7 matches most of the time. Still a lot more intuitive. What about T95? 20112022 Gaijin Games Kft. He usually has like 5 different options. An Panther however loses his main advantage of better armor. I am a guy who plays all nation with Germany being my single most played nation. Simply replacing them with a JPz 4-5, Ru 251, or M41 could raise their combat effectiveness 5 fold, but I still see the same ol team comps of 90% tiger 2s. A T34 hull down has 200-300mm of frontal protection, 150mm-200mm of side protection, and 200mm of rear protection. 20112022 Gaijin Games Kft. Are there no third positions or one that is at least more pragmatic? 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